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The Impact of Augmented, Mixed and Virtual Reality Beyond Gaming
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1. VR Vision Theatre
2. Experience Theatre
3. Innovation Theatre
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#1
Panel: Will Immersive Technologies Really Go Mainstream?
#2
Bringing Virtual Reality to the Web
#3
BREAK
#4
Chairman's Welcome
#5
LUNCH BREAK
#6
Brand Experience In The Digital Age: Using VR to Increase Customer Engagement With a Brand & Transform In-Store Experiences
#7
VR in Enterprise - ready for scaling
#8
Virtual meets Reality: Use 360 Video in Marketing Now
#9
PlayStation® VR: Beyond Games
#10
Immersive Experiences with AR Cloud
#11
Best Practice: Introducing VR to the Classroom
#12
Panel: The Benefits and Drawbacks of Virtual Training Environments
#13
Panel: Can VR Make Us More Feel More?
#14
The Sky’s the Limit: How Big Can This Get?
#15
Engaging New Audiences with AR - Anthony Joshua & Sky Case Study
#16
Panel: How is AR/VR Transforming Entertainment Experiences?
#17
From Gaming to Enterprise and Beyond
#18
BREAK
#19
LUNCH BREAK
#20
What Role Can Immersive Technologies Play In The Performing Arts?
#21
Panel: Is the Future of Marketing Virtual or Augmented?
#22
Personifying AI in Virtual Reality
#23
The Power of VR to Create Empathy
#24
Panel: Where does Mixed Reality Fit Into Enterprise Applications?
#25
Panel: How Will VR Shape the Future of Cinema?
#26
Panel: Comparing VR and 360 Degree Video: How Do the Rules Differ?
#27
Co-Creation and Incubation Programmes to Foster VR - How Can Museums Contribute?
#28
How Can We Treat Psychological Conditions With VR?
#29
Exploring the Landscape of Virtual Techniques
#30
VR as a Powerful Tool to Change Behaviour for the Better
#31
Seeing Past the Heasdset. How Else Can You Engage with VR and 360 Content and Why Does it Matter
#32
Panel: What Are the Benefits of Modelling and Visualisation in VR?
#33
Democratising AR Content Creation
#34
How Virgin Galactic is Using Mixed Reality to Make Space for Everyone
#35
Panel: Can VR/AR Increase Brand Loyalty?
#36
Panel: What Will Be the Most Important Application of Immersive Tech in Healthcare?
#37
Panel: How Immersive Technology is Benefitting Enterprises
#38
Unlocking Business Potential Through VR – On-stage VR demo: How to Design A Car in 5 Minutes
#39
How To Harness Virtual Reality in Schools
#40
VR/AR for the Construction Industry
#41
The Next Cyber Warfare Wave: AR and VR Worlds
#42
IKEA VR/AR/MR and Meatballs
#43
Chairman’s Welcome
#44
Collaborative VR/AR in Industry
#45
Are AR and VR the Future for Car Design?
#46
Augmented Reality and GIS: Shaping the Field Technician of the Future
#47
Opportunities & Pitfalls in the Process of Monetisation through VR
#48
How VR is Transforming Travel
#49
Panel: What Is the Place of Immersive Technologies in Art and Culture?
#50
VR Hardware for Industrial Usage
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1. VR Vision Theatre
2. Experience Theatre
3. Innovation Theatre
Networking Session
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Tuesday, May 22
Wednesday, May 23